package moves; import ru.ifmo.se.pokemon.*; public final class Facade extends PhysicalMove { public Facade() { super(Type.NORMAL, 70, 1); } @Override protected void applySelfEffects(Pokemon p) { if (p.getCondition() == Status.PARALYZE || p.getCondition() == Status.BURN || p.getCondition() == Status.POISON) { Effect e = new Effect().stat(Stat.ATTACK, 1); p.addEffect(e); } } @Override protected String describe() { return "показывает силу"; } }